Reacting to my Negative Reviews
In 2020, I made a short puzzle game and put it on Steam. I did everything myself besides the music, which I paid a friend to do. My goal was to finish something, just to see what it would be like to take a game all the way from the 'just an idea' stage to release to post-launch bugfixing. People often say the hardest part about creative work is just sticking with it and finishing something—Victoria Clair was a personal challenge for me to commit to a project and see it through.